Friday, September 19, 2014
dreamworksanimation:

North Color Palette by Perry Maple

dreamworksanimation:

North Color Palette by Perry Maple

dreamworksanimation:

“[Pitch] doesn’t have a key color or pattern. He’s like a chameleon that blends into the background. We always stage him at night, when he comes out of the dark corners of the rooms.” – Patrick Hanenberger, production designer
Art by Patrick Hanenberger

dreamworksanimation:

“[Pitch] doesn’t have a key color or pattern. He’s like a chameleon that blends into the background. We always stage him at night, when he comes out of the dark corners of the rooms.” – Patrick Hanenberger, production designer

Art by Patrick Hanenberger

dreamworksanimation:

“One of the things I’m most proud of is the sequence where Pitch and Sandy are fighting in the clouds. The visual effects and lighting teams did an amazing job of bringing to life the visual intensity and emotional impact that the art department wanted to convey.” – Max Boas, art director

Art by Jayee Borcar

dreamworksanimation:

“One of the things I’m most proud of is the sequence where Pitch and Sandy are fighting in the clouds. The visual effects and lighting teams did an amazing job of bringing to life the visual intensity and emotional impact that the art department wanted to convey.” – Max Boas, art director

Art by Jayee Borcar

Tuesday, September 16, 2014

twerkteamheichou:

I cant even begin to describe my feelings on this

(Source: prince-of-pizzahut)

ragingstrings:

The Elder Scrolls III: Morrowind - The Road Most Travelled

(Source: )

heysunise:

by ~s+s

framan0:

Presenting, the second SnK opening; Jiyuu no Tsubasa…completely on kazoo.

Download here

(Source: kazoo-goddess)

Monday, September 15, 2014

nintendocompositions:

Animal Crossing | Igloo

zelda-remixes:

A wind instrument-centric cover of Skipper’s Retreat Shack and Lanaryu Sand Sea from Legend of Zelda: Skyward Sword, performed by field-of-reeds.

Submitted by: field-of-reeds. ← Be sure to visit the artist’s tumblr!

page-music:

A Cruel Angel’s Thesis on a cracked-out Game Boy. I’m not really sure how to apologize for this.

Written in LSDJ on a Nintendo Game Boy. Recorded and mastered in Audacity.